343
You flick your hand and the tickling sensation stops, as do the footsteps of the clansman. He has heard you moving. There is a click of a pistol hammer being cocked and then you hear his footsteps once more as slowly he approaches the store room door.
If you have a missile weapon and wish to use it, turn to 223.
If you possess a close combat weapon and wish to draw it to defend yourself, turn to 158.
If you decide to launch an unarmed attack if the clansman opens the door, turn to 255.