Slaughter Mountain Run

158

You tighten your grip on your close combat weapon as the door handle turns. The door flies open and you stare at the startled face of your enemy as you spring forward and strike the first blow. Your speedy attack opens a gash across his forehead and knocks the pistol from his hand. He reels back, clutching his face, and immediately you press forward to strike again, eager to silence him before he can raise the alarm.

Armalite: CLOSE COMBAT SKILL 11   ENDURANCE 16

Owing to the fury and surprise with which you launched your first strike, ignore any ENDURANCE point losses you may sustain during the first two rounds of the combat.

If you win and the fight lasts four rounds or less, turn to 237.

If you win and the fight takes five rounds or more, turn to 336.

Project AonSlaughter Mountain Run