Vampirium

11

Beyond the door you discover an empty chamber with a flight of spiral steps. You check your Siyenese Compass and then you lead the rangers up these iron stairs to a wide corridor on the floor above.

You instruct Gildas and his men to wait at the top of the staircase while you make sure the way ahead is clear. Tall arched windows march past on either side as you approach a door at the end of the passageway. You detect the aroma of roasting meat and hear the sounds of feasting, and when you peep through the door’s keyhole, you see a soldiers’ mess hall beyond.

Carefully you twist its spherical handle and push open the heavy oak door just a few inches. Peering around the door, you see a dozen Bhanarian soldiers sitting at a large table set before a blazing log fire. A side of beef is roasting on a spit above this fire, and the soldier’s plates are heaped high with meat and vegetables. Stands of antique armour are positioned around the walls of the hall, and its panelled ceiling is decorated with the portraits of famous Bhanarian generals of old.

illustration

Some of the soldiers dining here are Imperial Guards from the squad that you encountered in Sunderer Pass. You scrutinise their faces, yet you cannot see their leader among them. Your Siyenese Compass indicates that the Claw of Naar is nearby; its needle is pointing to a door on the far side of the mess hall. You sense that the Claw is in the room beyond this door, and you resolve to find a way of reaching it without being seen.

If you possess Grand Nexus and wish to use it, turn to 222.

If you possess Assimilance and wish to use it, turn to 98.

If you possess Elementalism and wish to use it, turn to 178.

If you possess none of these skills, or if you choose not to use any of them, turn to 289.

Project AonVampirium