The Fall of Blood Mountain

208

The lantern begins to rock from side to side, but the squeak of its rusty chain captures the creature’s attention. Unfortunately, the creature senses the danger and it counters your attempt to tip the lantern by freezing it solid with a blast of ice-magic. Then it shrieks at a group of Shom’zaa Agarashi, and immediately they close in on you with their swords drawn. You unsheathe your Kai Weapon and hold it ready, steeling yourself to meet their determined advance.

Shom’zaa Agarashi: COMBAT SKILL 40   ENDURANCE 32

If you win this combat in three rounds or less, turn to 65.

If you win the combat in four rounds or longer, turn to 189.

Project AonThe Fall of Blood Mountain