273
You retrieve the Iron Key from your Backpack and insert it into the keyhole. It fits, but when you twist it, the brittle shank snaps off in the lock. Your misfortune is compounded when suddenly you hear gruff noises echoing from the tunnel behind. Anxiously you look over your shoulder and glimpse four Drakkarim in the distant mess hall. They are heavily armed and they are striding purposefully towards the tunnel. Galvanized into action by the shock of their appearance, you abandon the lock and resolve instead to attempt a leap across the open drawbridge.
Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked. If your current ENDURANCE score is 25 or lower, deduct 2 from the number you have picked.
If your total score is now 3 or lower, turn to 297.
If it is 4–8, turn to 316.
If it is 9 or higher, turn to 114.