241
You are examining the keyhole, confident that you will be able to pick this simple lock, when suddenly you hear noises echoing from the tunnel behind. Anxiously you glance over your shoulder and see four Drakkarim in the distant mess hall. They are armed with spears and they are striding purposefully towards the tunnel. Galvanized into action by their sudden appearance, you abandon the lock and resolve instead to jump across the open drawbridge.
Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked. If your current ENDURANCE score is 25 or lower, deduct 2 from the number you have picked.
If your total score is now 3 or lower, turn to 297.
If it is 4–8, turn to 316.
If it is 9 or higher, turn to 114.