Mydnight’s Hero

209

You reach to your pouch, remove 2 Gold Crowns, and offer the coins to the blacksmith. He reaches out to take them but then he hesitates and quickly withdraws his hand. He is having serious doubts about selling what he knows of Prince Karvas.

Pick a number from the Random Number Table (0 = zero). For every Gold Crown that you are willing to give the blacksmith, in addition to the 2 you have already offered him, you may add 1 to the number you have picked.

If your total score is now 7 or lower, turn to 141.

If it is 8 or higher, turn to 347.

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