Mydnight’s Hero

113

The instant the cell door crashes shut, you use your Magnakai Discipline of Nexus to loosen the cords that bind your wrists, and then you untie the Prince. The air in this dark prison is dank and stifling, and what little ventilation that there is seems to come from the narrow crack that runs around the iron cell door. You vow to Karvas that this foul dungeon will not hold him for long, and you set about examining its walls and floor in the hope of finding a way to escape.

You soon discover that you have been locked in the securest cell of the citadel, deep below the ground. Beyond its slimy walls there lies nothing but solid earth. Only the cell door offers a glimmer of hope, yet it has no handle, hinges, or keyhole visible on the inside. It is not secured by key but by a tumbler lock, similar to the lock of a safe, and it can be opened by means of a dial on the outside of the door. Placing your ear to its surface, you use your Magnakai Discipline of Nexus to will the lock tumblers to move. After a few moments you hear them begin to click over.

You discover that there are three tumblers. To open the door, each one has to be turned to the correct position in sequence. Using your Sixth Sense, you determine that the first number in the sequence is equal to the number of horses you took from the Tehda Stables. The second is equivalent to the number of Lune one can normally expect to receive in exchange for 1 Gold Crown. The third in the sequence is equivalent to the number of towns and cities there are, at present, in the Doomlands of Naaros.

When you think you know the three-digit answer, note down the figures in order and turn to the section of the book which is the same as your answer.5

If you are unable to determine the correct solution, turn instead to 203.

[5] The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.

Project AonMydnight’s Hero