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You leap over the bodies of the slain guardsmen and escape into the darkening streets beyond. You are unfamiliar with the passages and avenues of Bir Rabalou, yet, aided by your tracking skills, you manage to find your way back to the Tradewind Tavern. Here you are fortunate to discover the three marines who, despite their best efforts this day, have been unable to sell your horse to raise enough money to leave. They are surprised to see you come walking through the door, but very glad that you have returned. Oswin tells you that a curfew has been declared and that all foreigners have been forbidden to use the streets after dark. The tavern-keeper, who openly hates the Funtal, offers to hide you in the stables tonight in case the City Guard should pay another visit. Gratefully you accept his offer and spend a comfortable night hiding in his hay-loft.