342
As you pass close to the creature’s barbed torso, you sense that inwardly it is struggling desperately to overcome the effects of the spell you have placed upon it. Its body begins to twitch as its great crushing coils go into spasm. Sensing that it is about to break free, you cast the spell again to reinforce its effect.
Your second casting of the spell keeps the serpent from breaking loose and swiping you with its deadly tail, but the double use of Old Kingdom magic takes its toll on your physical stamina (lose 5 ENDURANCE points). With the serpent subdued, you are able to reach the safety of the exit and make your escape unscathed.