335
You sheathe your weapon and wheel your horse away from the shouting guardsmen. Spurring him to the gallop, you scatter and trample a score of soldiers as you attempt to escape along the crowded west road. Soon the cry goes up to stop you and, when you are only a few hundred yards away from the gatehouse, your horse is brought crashing to the ground by an arrow in its right foreleg.
A mass of angry Eldenorans closes in and hold you firm until the garrison sergeant and his men catch up. Roughly they force you to your knees and quickly bind your hands with cord. Then your Weapons, Belt Pouch, Backpack, and cape are all confiscated (delete these from your Action Chart; you need not erase any Special Items, however, as none of these are taken. These Eldenoran soldiers are especially superstitious and fearful of touching magical weapons and artefacts).
Minutes later the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolf—the destroyer of so many of his evil brethren. His vile laughter echoes in your ears as he lashes the horses and steers his rickety cart back to the gatehouse and into the dark streets of Duadon beyond. After a short and bruising journey at breakneck speed, you pass beneath the imposing arch of Skull-Tor, the fortified bastion of Duadon’s long line of past rulers, and descend a stone ramp to an underground gaol. Here you are greeted by a squad of brutal guards who beat you mercilessly with staves (lose 3 ENDURANCE points) before imprisoning you in a circular pit infested with vermin.