160
You finish the last of the horse scouts with a crushing blow to the head, and, as he collapses to the ground, you spin about and vault onto the freed horse’s back. But before you can spur him to the gallop and make good your escape, you hear the ominous click of a crossbow being cocked in the doorway behind you.
Pick a number from the Random Number Table. If you possess Assimilance, add 3 to the number you have picked. If you possess Grand Huntmastery, add 1.
If your total score is now 4 or less, turn to 224.
If it is 5 or more, turn to 14.