159
A hellish noise echoes around the clearing, a terrifying whip-like crack that sets your ears ringing. From the tip of the Cener’s rod there has erupted a stream of crackling blue light. It arcs towards the dwelling and comes bursting through the blocks of ancient stone, ripping them asunder as if they were no more substantial than bales of mildewed corn. Sharp slivers of stone pepper your legs, and the blast’s concussion leaves you wide-eyed and gasping for breath: lose 2 ENDURANCE points.
Through the smoking hole in the wall you can see that the Vazhag pack have halted in their tracks. They hold their grimy paws to their ears and grimace as the Cener prepares to launch a second blast of power from his golden rod.
If you possess the Sommerswerd, turn to 322.
If you do not possess this Special Item, turn to 123.