The Prisoners of Time

Equipment

If you have successfully completed any of the previous Lone Wolf adventures you will already possess equipment and Special Items, which you may now use during your adventure in the Daziarn (pass over this section and turn instead to the Improved Disciplines section). However, if this is your first Lone Wolf adventure, you will need to equip yourself with weapons and provisions in order to help you survive the perils ahead.

You are dressed in the grey tunic of an Eruan Pathfinder. You possess a Backpack containing 2 Meals (note these in the ‘Meals’ section of your Action Chart) and a leather pouch containing Gold Crowns. To find out how much gold is in the pouch, pick a number from the Random Number Table. Add 10 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the ‘Gold Crowns’ section of your Action Chart. In addition you may take six items from the list below:

  • Sword (Weapons)

    [illustration]
  • Bow (Weapons)

    [illustration]
  • Quiver (Special Items) This contains six Arrows. Tick them off as they are used.

    [illustration]
  • Rope (Backpack Items)

    [illustration]
  • Potion of Laumspur (Backpack Items) This potion restores 4 ENDURANCE points to your total when swallowed after combat. There is enough for only one dose.

    [illustration]
  • Lantern (Backpack Items)1

    [illustration]
  • Mace (Weapons)

    [illustration]
  • 3 Meals (Meals) Each Meal takes up one space in your Backpack.

    [illustration]
  • Dagger (Weapons)

    [illustration]

List the six items that you choose on your Action Chart, under the heading given in brackets, and make a note of any effect they may have on your ENDURANCE points or COMBAT SKILL.

How to Carry Equipment

Now that you have your equipment, the following list shows you how it is carried. You do not need to make notes, but you should refer back to this list in the course of your adventure.

  • Sword—carried in the hand.
  • Bow—carried in the hand.
  • Quiver—slung over your shoulder.
  • Rope—carried in the Backpack.
  • Potion of Laumspur—carried in the Backpack.
  • Lantern—carried in the Backpack.
  • Mace—carried in the hand.
  • Meals—carried in the Backpack.
  • Dagger—carried in the hand.

How Much Can You Carry?

Weapons
The maximum number of weapons that you may carry is two.
Backpack Items
These must be stored in your Backpack. Because space is limited, you may keep a maximum of only eight articles, including Meals, in your Backpack at any one time.
Special Items

Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how to carry it.

The maximum number of Special Items that can be carried on any adventure is twelve.2

Gold Crowns
These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns.
Food
Food is carried in your Backpack. Each Meal counts as one item.

Any item that may be of use and can be picked up on your adventure and entered on your Action Chart is given initial capitals (e.g. Gold Dagger, Magic Pendant) in the text. Unless you are told it is a Special Item, carry it in your Backpack.

How to Use Your Equipment

Weapons
Weapons aid you in combat. If you have the Magnakai Discipline of Weaponmastery and a correct weapon, it adds 3 points to your COMBAT SKILL. If you enter a combat with no weapons, deduct 4 points from your COMBAT SKILL and fight with your bare hands. If you find a weapon during the adventure, you may pick it up and use it. (Remember that you can only carry two Weapons at once.) You may only use one Weapon at a time in combat.

Bow and Arrows
During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is strongly recommended that you also equip yourself with a close combat weapon, like a Sword or Mace.

In order to use a Bow you must possess a Quiver and at least one Arrow. Each time the Bow is used, erase an Arrow from your Action Chart. A Bow cannot, of course, be used if you exhaust your supply of Arrows, but the opportunity may arise during your adventure for you to replenish your stock of Arrows.

If you enter combat armed only with a Bow, you must deduct 4 points from your COMBAT SKILL and fight with your bare hands.

Backpack Items
During your travels you will discover various useful items which you may wish to keep. (Remember you can only carry a maximum of eight items in your Backpack at anytime.) You may exchange or discard them at any point when you are not involved in combat.

Special Items
Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how to carry it. If you have successfully completed previous Lone Wolf books, you may already possess Special Items.

The maximum number of Special Items that a Kai Master can carry during an adventure is twelve.3

Food
You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. If you have chosen the Magnakai Discipline of Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

[1] The Lantern is designed to be self-lighting. You will not need a Tinderbox or any other means of creating a flame to light it.

[2] You have no opportunity to use safekeeping at the Monastery or Dessi at the beginning of this adventure. It is therefore inappropriate for you to store surplus items in safekeeping or likewise to retrieve any. Items that may already be stored there will be safe, but you may not add any more at the beginning of this adventure.

[3] You have no opportunity to use safekeeping at the Monastery or Dessi at the beginning of this adventure. It is therefore inappropriate for you to store surplus items in safekeeping or likewise to retrieve any. Items that may already be stored there will be safe, but you may not add any more at the beginning of this adventure.

Project AonThe Prisoners of Time