The Dungeons of Torgar

168

The tiny nuggets of copper woven into the braids of the Bullwhip begin to glow with a strange yellow light.

You tug it free from your pack and the phantoms give a ghastly shriek as the yellow rays scorch their unnatural forms. Unused to the sensation of pain, they recoil and take shelter in the shadows.

[illustration]

The presence of the phantoms has triggered a spell that was cast upon the whip long ago by a former owner. Whenever the Bullwhip comes into contact with undead beings, it protects its owner by radiating a power that is abhorrent to them.

The phantoms retreat but they do not disperse or abandon their attack. Their need to feed on your life-force overcomes their fear of the whip and with a terrifying howl of anger they swoop out of the trees and strike.

Cener Ghosts: COMBAT SKILL 24   ENDURANCE 40

These creatures are immune to Mindblast (but not Psi-surge). Owing to the power of the whip, add 2 points to your COMBAT SKILL for the duration of the combat.

If you win the fight, turn to 156.

Project AonThe Dungeons of Torgar