119
The vicious blade pierces your skin, but you pull away instinctively, saving yourself from a far more serious wounding: lose 3 ENDURANCE points.
Drawing blood has made the mercenaries overconfident. They advance around the table, cursing and taunting you with their knives.
Drunken Mercenaries: COMBAT SKILL 18 ENDURANCE 30
If you wish to evade combat, turn to 49.
If you stay and win the combat, turn to 170.