Fire on the Water

200

By the time you reach the bar, the others are all seated at a large table awaiting your appearance. Drawing closer to the table, you realize you have found your would-be assassin. You will have to attack without giving any warning to your enemy, so study your fellow travellers carefully and then make your decision.

illustration

If you wish to attack the Knight of the White Mountain called Dorier, turn to 7.

If you wish to attack the merchant called Halvorc, turn to 60.

If you wish to attack the adventuress called Viveka, turn to 85.

If you wish to attack the priest called Parsion, turn to 158.

If you wish to attack the Knight of the White Mountain called Ganon, turn to 270.

Project AonFire on the Water