96
At the cost of 1 WILLPOWER point, you try to wrest control of the winds from the Jahksa. Rigidly, he stands at the far end of the craft, testing his power against yours. The storm howls and the little craft shakes and swerves wildly. The ferocious winds carry the ship along but the Jahksa still exerts control over the storm.
If you wish to expend another WILLPOWER point, turn to 138.
If you wish to cease your struggle for control of the storm, turn to 142.
If you wish to attack the Jahksa with your Staff, turn to 148.