Beyond the Nightmare Gate

66

Shaking your head, you convey to them that you do not wish to accompany them. They become gently insistent and one takes hold of your arm and gestures towards the city. The laughter subsides. The Elessin are unarmed but you are unsure of their intentions.

If you wish to go with the Elessin, turn to 45.

If you wish to continue to refuse them, turn to 72.

If you prefer to attack the Elessin with your Wizard’s Staff and possess 4 WILLPOWER points or more, turn to 21.

Project AonBeyond the Nightmare Gate