143
You walk around the tower and soon find yourself back where you started. To your surprise, there now stands a door where before there was only a blank section of wall. Tanith looks at you, incredulous. ‘Strange sorcery is at work here,’ she says. You nod in agreement.
The large, iron-shod door stands tall and uninviting. You try the handle and find, as you expected, that the door is locked. You notice that there is a keyhole and, hanging on five hooks alongside the door, are five Keys. Each Key is fashioned in the shape of a beast.
If you wish to try the Serpent Key, turn to 240.
If you wish to try the Eagle Key, turn to 227.
If you wish to try the Wolf Key, turn to 235.
If you wish to try the Spider Key, turn to 252.
If you wish to try the Dragon Key, turn to 277.
If you wish to read the inscription above the door, turn to 10.
If you wish to strike the door with your Wizard’s Staff, turn to 97.
If you have the Magical Power of Prophecy and wish to use it, turn to 161.
If you have the Magical Power of Psychomancy and wish to use it, turn to 193.