Beyond the Nightmare Gate

101

At the cost of 1 WILLPOWER point, you summon up a mage wind of your own. The increased turbulence causes the craft to rock crazily from side to side but has little effect on the Elementals summoned by the Jahksa.

If you wish to call a halt to your spell of Elementalism, turn to 142.

If you wish to increase the power of your spell, turn to 165.

Project AonBeyond the Nightmare Gate