103
The cover of the tome is emblazoned with a Shianti rune. A deep dread stirs in your heart as you slowly translate the meaning of the symbol—Shasarak. This symbol can mean but one thing: your mortal enemy, Shasarak the Wytch-king, is a Shianti Master! If you decide to keep the book, mark it on your Action Chart as a Backpack Item. At the bottom of the chest you notice a slender Black Rod, with the rune of Shasarak upon its silver tip. If you wish to keep this Black Rod, mark it on your Action Chart as a Special Item (which you carry in a pocket of your robe).
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Meanwhile, Hugi has busied himself with his search for gold. ‘No gold … nothing,’ he blubbers.
‘Come now, we have no time for this, Hugi. Is there another way out of here?’
Disgruntled by the lack of treasure, Hugi ambles to the far side of the cavern and points to an outcrop of rough-hewn granite. ‘Here is a door,’ he says, ‘but it is magic-locked. A problem for you to solve, eh Wizard?’
If you possess the Power of Psychomancy and wish to use it, turn to 170.
If you have the Magical Power of Prophecy and wish to use it, turn to 224.
If you have the Power of Sorcery and possess 3 or more WILLPOWER points to use on the door, turn to 279.
If you possess insufficient WILLPOWER points to use any of these powers, turn to 242.