Grey Star the Wizard

229

A bolt of energy slices into the Yaku plant. Its tendrils tense, leaping into the air before falling lifelessly to the ground. Your attack has cost you 2 WILLPOWER points.28

To your relief, you see that Shan has managed to free himself from the grip of the other Yaku plant.

If you wish to launch a long-range attack on another Yaku plant threatening Shan, turn to 5.

If you would prefer to attack the cluster of tendrils slithering towards you, turn to 30.

[28] If you do not have sufficient WILLPOWER points, you may choose to simply subtract the specified number of WILLPOWER points. This may leave you with a negative WILLPOWER score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in Section 175 of War of the Wizards for resolving this problem: For the WILLPOWER points you lack, you use ENDURANCE points at a rate of 2 ENDURANCE points for every 1 WILLPOWER point (i.e. 2 ENDURANCE points = 1 WILLPOWER point).

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