The Omega Zone

164

The fear that Knott has somehow tripped an alarm vanishes as you realize that the siren is coming from the main entrance. It is announcing the arrival of the explosives convoy. Four trucks, each one carpeted in a layer of thick, red, desert dust, roar through the east gate and screech to a halt. You watch tensely as Mad Dog Michigan and one other, a Mexican whom you assume to be Santiago, run across to the vehicles and inspect their cargoes. Having satisfied themselves that all is in order, they proceed to berate the drivers for their poor timekeeping.

illustration

Patiently the captain watches the proceedings. When Mad Dog and his entourage finally leave the trucks and the cowering drivers, and walk towards the main gate, he tells you and Haskell to prepare to move. Gradually the crowds of clansmen who have gathered around the trucks disperse, and the captain gives the order to go: ‘OK, let’s do it!’

The explosives convoy comprises four trucks parked in a line near the centre of the race track. Sergeant Haskell opts for the two rearmost vehicles on which to plant his mines, leaving the first and second trucks for you and the captain to deal with. The captain allows you to choose your target.

If you wish to approach the first vehicle, turn to 239.

If you decide to target the second truck, turn to 290.

Project AonThe Omega Zone