86
You turn the handle and gently push open the door. You have taken but one step into the kitchen when a large glass storage jar falls from a shelf above your head and smashes down on your unprotected skull: lose 3 ENDURANCE points.
Wincing from the pain of your wound, you notice that the jar was attached by a thin cord to the inside handle of the door: it had been placed there deliberately. Not only have you lost some blood, but this primitive trap may have also lost you the element of surprise.
With your nerves on edge, you advance through the kitchen and into the bar beyond. As you enter, you whisper Haskell’s name in case, in the darkened interior, he mistakes you for a clansman.
Pick a number from the Random Number Table and add to it your Perception and Stealth skill scores.
If the total score is 13 or less, turn to 270.
If the total score is 14 or more, turn to 190.