346
The race is about to begin. Eight bikers are drawn up in a line at one end of the arena, each man standing astride his machine and revving its engine in response to the loud cheers of the clansmen watching. The riders have their eyes fixed on a pot-bellied Angelino who is perched atop a wooden tower in the centre of the track. Above his head he holds a chequered flag, and, as he brings his arm down, the crowd screams and the riders surge away from the line.
Under cover of the noise and commotion of the race, you approach the observation block. An enclosed corridor leads to a flight of iron stairs where two burly clansmen—one an Angelino, the other a Detroit Lion—stand on guard with machine pistols at the ready. At the top of the stairs is the door to the block itself. The noise of the crowd and the roar of the motorcycles have helped you so far, but the race is now into its fourteenth lap, and you know that if you are to succeed in freeing Kate you must get past these guards and storm the observation block before the race ends.
If you possess an HE Grenade and wish to use it, turn to 9.
If you possess a Signal Flare and wish to use it, turn to 89.
If you possess a Siren and a missile weapon and wish to use them, turn to 163.
If you possess none of these items, or if you do not wish to use them, turn to 225.