Slaughter Mountain Run

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You remove the grenade from your pack and set the timer to four seconds. Then you ease out the pin, roll the cylindrical explosive into the sniper’s room, and quickly turn your face away from the door. The deep thud of the explosion shakes the walls and sends a gout of smoke and flame gushing into the corridor. When the smoke clears, you rush into the room and find the sniper lying dead at the foot of the window with his rifle still clutched in his hands. (If you wish to keep this weapon, you discover that it contains eight rounds of 7.62mm ammunition.)

You shout an ‘all clear’ to the others in the street below and then turn to leave the flame-scorched room.

Turn to 239.

Project AonSlaughter Mountain Run