Slaughter Mountain Run

240

You press yourself against the hot earth and pray that the clansman will stop before he reaches you, but when he is less than six feet away he catches a glimpse of your shoulders and automatically he reaches for his pistol. You sense something is wrong and you look up to see his sneering face. You are galvanized into action: with a superhuman effort you leap from the river bed and drag the clansman, screaming, to the ground before he is able to cock his pistol. A blow to the wrist disarms him, sending his gun skittering across the rocks, but he recovers quickly and rearms himself with a dagger drawn from his boot.

Ray-Ban: CLOSE COMBAT SKILL 15   ENDURANCE 23

Owing to the speed of your attack, add 2 points to your CLOSE COMBAT SKILL for the duration of the fight.

If you win and the fight takes three rounds or less, turn to 77.

If you win and the fight lasts four rounds or more, turn to 337.

Project AonSlaughter Mountain Run