2
You are about to push open the door when you notice a thin, almost transparent cord wrapped around the inside handle. It rises to a shelf above the door, where it is attached to a large glass storage jar. Carefully you ease open the door a few inches, take hold of the cord between your fingers and snap it before entering the kitchen. Having deactivated this primitive trap, you make your way silently towards the bar at the front of the building.
As you enter, you search the darkened interior for some sign of Haskell, but you cannot see where he is. Rather than risk his mistaking you for a clansman, you whisper his name as you advance cautiously into the bar.
Pick a number from the Random Number Table and add to it your Perception and Stealth skill scores.
If the total score is 10 or less, turn to 270.
If the total score is 11 or more, turn to 190.