Slaughter Mountain Run

142

Quickly you check your magazine and cock the firing bolt as the first clansman scurries between the rocks that litter the edge of the service area. He is less than twenty-five yards away when you squeeze off your first burst of fire and bring him crashing to the ground. (Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch.) His partner hesitates, and then abandons his stealthy approach and comes running towards you, screaming hysterically, his own machine pistol blazing furiously at his hip.

If you have sufficient ammunition and wish to fire again, turn to 176.

If you do not have sufficient ammunition to fire a second time, or if you choose not to fire, turn to 212.

Project AonSlaughter Mountain Run