Slaughter Mountain Run

13

You wait until Haskell has disappeared into an alley that runs alongside the bar; then you approach the front door cautiously and peek inside. Remnants of food lie scattered across the tables and, judging by the amount of fresh garbage strewn on the floor, a large group of clansmen were here not so long ago.

Suddenly you hear the sound of breaking glass. It comes from the rear of the building and you sense that Haskell must have something to do with it. Fearing that he is involved in a fight, you enter the bar and call out his name.

Pick a number from the Random Number Table and add to it your Perception and Stealth skill scores.

If the total score is 12 or less, turn to 270.

If the total score is 13 or more, turn to 190.

Project AonSlaughter Mountain Run