Slaughter Mountain Run

10

You chamber a round and take aim at the first clansman as he scurries between the rocks that litter the edge of the service area. He is less than thirty yards away when you squeeze off your first shot and bring him crashing to the ground. (Remember to deduct a round of 7.62mm ammunition from your Ammo Pouch.) His partner hesitates, and then abandons his stealthy approach and comes running towards you, screaming hysterically, his machine pistol blazing at his hip.

If you have sufficient ammunition and wish to fire again, turn to 176.

If you do not have sufficient ammunition to fire a second time, or if you choose not to fire, turn to 212.

Project AonSlaughter Mountain Run